We will be locking in all of the features of the game soon which means that all the assets going into the first official release have to be submitted soon. As a result of this, I will not be able to post radically new pieces of work as most of this time will be used to animate models and refine textures. However, hopefully we will be able to show new content after the initial release.
What I can provide is a quickly made version of one of the game's stage hazards. This was made as a variant that may make it into the final game. While some of the imperfections, such as the jagged lines around the spikes, are difficult to see once the model is sized down, the model still needs some texture work. There was also an error made in the creation of its UV shell which caused the texture to be flipped as you can see below. While this works for the most part, it does have the undesirable side effect of placing the eye highlight in the wrong location.
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