We've been back at work on the game for about a week now, and it seems like everyone with working arms, and even those without, seem ready to work as hard as it takes to get the game to beta prior to GDC.
I've split the art team into two groups, character creation, and environmental asset creation. My hope is that by doing this, the work can be distributed more evenly among my group, hopefully ensuring an increased rate of productivity.
Also, here's a first glimpse. Hopefully we'll have more character previews to show you every week, and I hear tell that the environment art team will be doing something along the same lines.
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