Saturday, September 7, 2013

The Pitches

At this point around two thirds of our class has pitched their game ideas, myself included. I will not say much on those of my classmates apart from how the quality ranged from fairly high to feeling thrown together at the last second. Unfortunately my pitch was on the lower end of the spectrum due to a asinine assumption that people would somehow garner complicated unspoken features through my constant repetition of the highly descriptive use of "umm....".

The main failing occurred in the presentation of this portion of my pitch:
The game is divided into two parts, the investigation round, and the accusation round.
During the investigation round players can move about the randomly generated house and find evidence towards who the killer is. However during this time the murderer is also able to attack the players, and move any evidence he believes might draw suspicion upon himself.
The problem here lies in the discussion of the investigation round and how I did not mention how this is conducted through actual gameplay. Putting forward that this would all be done in real-time via first person exploration would have made it seem more intriguing. As it stands all I have stated is a very overly general idea of what would occur.

Thank you again for reading,

With apprehension aplenty,
Brett Patchin

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