We also worked on recreating the tiles for both floor and walls. We went with a more generic stone visual as we felt we needed a more standard and comfortable level appearance to introduce the game to new players.
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Apologies for the upsidedownness |
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Apologies for the upsidedownness |
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This is the colored and refined version of last week's Psychic Princess Concept 1 |
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Concept 1: One of the interests we heard young females have is in witches. This is my first attempt at creating on in the new on-the-ball appearance. |
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Concept 4: Raggidy Heidi is a Rag Doll. Yep. |
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Concept 1: This is a Psychic Princess variant modeled after a more fairgrounds appearance in mind. |
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Variant 2: This is a version of psychic princess with more of a far-eastern flair to it. She is far less excited to be on this blog. |
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Concept 1-4: These characters are all variants on the Psychic Princess character. With the exception of the top right variant, they would all roll simply along the sides of their bodies. |
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Concept 2: This is another concept for the characters where the rolling is all done on a sphere. This allows for more realistic character proportions, as well as pose-able arms and legs. |
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Concept 1: Psychic Princess draft 1 |
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Concept 2: Larger head allows for more facial expression and detail, potential for rolling on head. |
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Concept 3: Attempt at recreating a storybook appearance, gradient shading from black. |
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Attempt 1 with light pastel colors. |
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Attempt 2: Much larger body to head ratio. |
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Attempt 3: Larger head, warmer colors, introduction of gradient shading. |